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To make the Treat Fighter Open Beta Competition even more fun, here is a little side event: What will the exact score of the winner of the Treat Fighter competition be ? Post your guesses (e.g. 4000) here in this thread. Closest to the winning score wins and gets 500 CHI. If two or more users are equally close, the user who posted first, will get the prize. You can submit your entries until the competition starts on Nov 19th, 7 PM EST. Rules: Only one entry per user allowed. If you submit multiple entries, you will be disqualified. You are not allowed to edit your entry, if you do, you will be disqualified. You are not allowed to delete your entry and submit a new one, if you do, you will be disqualified. Those users who already posted before this task was added to the Growth Engine and want to get those points for the GE, you can post your entry again without being disqualified. These users are: DLCoates1, dannyvjp, Lemmon, kokopetra, Pharticus Maximus, Robkinsonn, Ryan, retlaw04, domob and Navinar. I will contact the winner after the end of the competition via PM in this forum. Good luck everyone 😉 https://medium.com/@XAYA/win-up-to-5-000-chi-in-treat-fighter-competition-6356b4a99435
Treat Fighter is a collectible game where you gather resources (Candy), Cook up Recipes to create little Treat Fighters and compete with other players. Set in the post-apocalyptic fantasy world of Canedoom, players take on the personas of mighty wizard Overlords who can collect Candies and Recipes by sending their Treats off on Expeditions, or to the Treat Fighter Tournaments to compete in battle against other Overlords' Treats. Generally speaking, Expeditions return more Candies and Tournaments return more Recipes. There are lots of rare Candies and Recipes in the Canedoom, and we will be releasing new batches (and removing old ones) every few months. Make sure collect them all! And of course Overlords can also Buy and Sell Treats on the Exchange. For the sake of clarity, we should explain that there is no interactive combat in Treat Fighter. Treats each have their own set of battle Moves and each Move has one of five Move types. Combat is decided via a rock paper scissors mechanic, based on Move Types. On the tech side, Treat Fighter’s unique design allows it to run 100% on the blockchain, entirely without servers, no matter how many players are playing the game. No servers means no downtime and uninterrupted gaming for players all over the world. Everything in Treat Fighter is built on and verified by the blockchain. Players have 100% ownership of their game accounts and assets with everything being tracked and verified via always-on, fraud-proof blockchain technologies.