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Tricky Fast Mike

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Tricky Fast Mike last won the day on February 28

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  1. Fixed! That URL will keep working because of the way WordPress works but the link on the web site now goes to http://www.treatfighter.com
  2. Basically, if we change anything with how the game processes player actions and don't limit it to happening after a future block, everyone who resyncs with those changes will end up with a different game state from anyone who doesn't have the new version of the game. Unfortunately, even tiny changes can have a pretty big effect over a number of blocks. It's very much the butterfly effect here. I made two changes in the latest version. One was to make it so that new accounts weren't written to the database until they had done something in the game that was verified on the blockchain. The other was to limit the sweetness of treats to the maximum. Both of these were bugs we discovered during the last beta competition. I didn't limit those to happening at a specific block, so when you sync with the new changes, they've effectively rewritten the history of the game and therefore the state is different. This usually comes with people losing fighters. This is obviously not something we'd do once the game is live, but since we're still in beta and planning to reset soon anyway, I didn't add the complexity of limiting those changes to newer blocks. Hopefully that answers your question!
  3. Good idea.. We should definitely make sure to make it clear that there will be a reset for the next competition. Our current plan is to go between bug fixing and competitions until there are no more sync issues. At that point, we'll leave beta and release for real.
  4. Oh ok, that might be the issue then. Thanks!
  5. Hmm.. Ok. I actually have a Win 7 machine here that I can give it a test on. Normally I just test on Win 10.
  6. Hmm ok, that's not good.. Can you send me both databases? (TreatFighter.sqlite) I don't know where it lives on Linux, but in Windows, it's in c:\Users\[your user]\AppData\LocalLow\Tricky Fast Studios\Treat Fighter Thanks!
  7. Hi everyone! With the latest version, there were a couple of backwards incompatible changes made. Unfortunately, what this means is that some things that happened in the past now didn't happen which causes a ripple effect through the history of the game. Since we're still in beta and are planning a reset before we do another competition (which will likely be soon!), I didn't put in code to stop this from happening (which is what we'd do after beta). If I release another update with that code, then anything that happened between the last update and then could be reversed. What do you guys prefer?
  8. I confirmed that some (probably all) of this is due to the change I made. I'm going to post a new topic about it because there are a few options.
  9. Are you on the latest version with your Linux PC? I updated that version along with the Windows one the other day. I definitely haven't seen that one before. Was it trying to install to C:\Program Files?
  10. That sounds like you need to have zeroMQ enabled in your wallet. I think there's a compile option and maybe a config option, but it's been a while since I've looked at that since it's built in to the windows wallet automatically.
  11. Oh! We need to update the link on the Tricky Fast site to go to http://www.treatfighter.com. I'll get on that. Thanks for letting me know!
  12. Hmm.. That definitely seems like a problem. I will say that one change in the latest version (making it so treats can't go beyond max sweetness) did cause some backwards incompatible things to happen which made some moves that happened in the past invalid, but unless those users aren't on the new version, this sounds like there's some issue. I'll check it out asap.
  13. You're in luck! There is a Linux version downloadable from the same link above! It hasn't had a ton of testing, but it does seem to work for everyone who has tried it. We'll eventually have an OS X version as well, but that isn't ready yet.
  14. Hi Everyone! There's a new version of Treat Fighter out this week! You can get it off the official website! Release Notes: Cache local names for 10 blocks Speedups for CHITrigger, processing new blocks, database hash generation, sql queries Fix issue where inventory was created in the live db even when pending and therefore would be out of order and cause hash mismatches. Don’t allow fighters to go above Super Sweet. Remember last scroll position even on infinite scroll lists Remove some log spam Expect more releases as we continue to fix bugs and work up to another tournament! Mike
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