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Showing content with the highest reputation since 07/13/2018 in all areas

  1. 61 points
    We hope everyone is having fun with Treat Fighter and developing some winning strategies. What we want to see are YOUR screenshots! Show us how you're doing in Treat Fighter and post a screenshot. I'll start... It doesn't matter if you've just started. Just post!
  2. 41 points
    What video game genre is your favourite? If you don't see your favourite there, check Wikipedia here: https://en.wikipedia.org/wiki/List_of_video_game_genres Check the sub-genres. You can choose multiple genres.
  3. 31 points
    Tell us what your favourite platform for games is!
  4. 15 points
    To make the Treat Fighter Open Beta Competition even more fun, here is a little side event: What will the exact score of the winner of the Treat Fighter competition be ? Post your guesses (e.g. 4000) here in this thread. Closest to the winning score wins and gets 500 CHI. If two or more users are equally close, the user who posted first, will get the prize. You can submit your entries until the competition starts on Nov 19th, 7 PM EST. Rules: Only one entry per user allowed. If you submit multiple entries, you will be disqualified. You are not allowed to edit your entry, if you do, you will be disqualified. You are not allowed to delete your entry and submit a new one, if you do, you will be disqualified. Those users who already posted before this task was added to the Growth Engine and want to get those points for the GE, you can post your entry again without being disqualified. These users are: DLCoates1, dannyvjp, Lemmon, kokopetra, Pharticus Maximus, Robkinsonn, Ryan, retlaw04, domob and Navinar. I will contact the winner after the end of the competition via PM in this forum. Good luck everyone 😉 https://medium.com/@XAYA/win-up-to-5-000-chi-in-treat-fighter-competition-6356b4a99435
  5. 13 points
  6. 10 points
    We posted some "VR Party" blogs a while back. Each had a unique story with a cliff hanger ending. Which was your favourite? Part I - VR Party in a Decentralised Reality Part II - VR Party Like It’s 9999 Also, tell us your favourite part, even if you didn't vote for that story.
  7. 9 points
  8. 8 points
    What brought you to crypto or XAYA? How do you see yourself inside of the crypto ecosystem? You can choose multiple options. Tell us YOUR story!
  9. 8 points
  10. 8 points
    Got any screenshots? That's what we're looking for.
  11. 7 points
    Age of Empires, Risk, Europa Universalis, etc. The one that would make most sense for xaya would be something like RIsk I think. But I have to say I still don't really get how this will all work...
  12. 6 points
    Post an address in this thread to receive a small amount of CHI so that you can reserve/register/immortalise yourself in the XAYA Blockchain.
  13. 6 points
    I am PCLord, obviously, all others are just lowly peasants.
  14. 6 points
  15. 6 points
    Anno 1602, The Settlers, Fallout, Metro, etc... @DarkClaw I think every game is suitable that requires some sort of turns or single actions to be made ? Or think of game items
  16. 5 points
    Our first post on our upcoming title. We've been hard at work on our in-house MMO. And it's going to blow your socks off.. a True Blockchain Game. This is what we see as real blockchain gaming, decentralised worlds. Although we are early in development, what we have now is already orders of magnitude more complex, more decentralised and imo more interesting than any other blockchain games out there (not including Huntercoin). Think of Taurion as a Decentralised Autonomous Organisation that have been heavily discussed in the past, only this encompasses an entire game universe that runs totally autonomous and is unstoppable. The basics of the Decentralised Autonomous World - Taurion. A Persistent Sandbox MMO Massive Autonomous World with no servers. Cannot be shut down. Prospecting / Mining - Human Mining - Earn Crypto / Assets by playing - (truely decentralised and provably fair asset aquisition) Strategy / Social / Alliances / Betrayal / Reputation Factions Trading / Market Place Building Crafting Transporting Hiring / Escorting Exploring Combat Training Vehicles lots more How best to describe it? As mentioned in previous posts - CIV / Eve / Elite / Dune 2 / Huntercoin / - except on a planet.. Taurion will also integrate XayaID XID Xaya ID is a dapp that runs on XAYA that will allow secure and trustless chat and communication in games based on XAYA, as well as many other none gaming use cases. - Where are we at now? (will update this when needed) 3rd March: Base Map Completed A Base Map has been designed that consists of approximately 64 million hexagonal tiles. (~8000x~8000). Dependant on Vehicles movement speed (light vehicles are fast, heavy vehicles slow, and also some upgrades will increase/decrease speed), it could take from 1 day to months to traverse the entire map. This map has it's own obstacle layer that is not walk-able. It has been integrated into the backend code base (it's part of the Game State Processor). Graphically tweaks and areas will be added to the map over time. Character Creation Base character creation has been implemented into the GSP and Front end You can now create a XAYA name inside the game (e.g. p/snailbrain) You can now create a Character registered to a name and select it's faction. Choose between 1 of 3 factions (red, green and blue for now) Costs 5 Testnet CHI Character spawns on the map Vehicle Movement Vehicle movement is implemented into the GSP and Frontend The game-state code supports movement of speeds from 0.001 tiles per block to 10+. In the testing version, this is fixed.. Speed in released game will depend on: Vehicle Type Vehicle Addons Player Skill levels Vehicle Debuffs (being slowed) Ground type (swampy? hard? Sand?) Computes shortest path / Avoids obstacles Vehicles in videos are placeholders for now.. Combat / HP / Shield / Regen - All tracked in the gamestate of the game. Basic Base Combat implemented in GSP (backend) and Frontend. Each Vehicle attacks the closest enemy (other factions atm) - this computation alone would be too costly in other platforms (in a decentralised autonomous way). Each Vehicle does damage to the other vehicle each block. In released version, damage is based on: Weapons Damage Resistance against type of weapon used against some small amount of luck (dice roll) Vehicle speed, complexity, - a massive battle vehicle will have a hard time hitting a tiny fast vehicle, but if it does hit, it will do enormous dmg. Each Vehicle has Armour Health Points (shown in red) Each Vehicle has Shield Health Points (shown in blue) Shield HP regenerates over time. When vehicle dies, that character is removed from the gameworld (for now). We are happy to answer any questions thus far https://taurion.io
  17. 5 points
    Just a brief update here.,. initial Documentation taking a lot longer than expected, but, it's pretty much done and is going through some sanity checks. It will be going up on github so the community can request changes etc. Soccer Manager Crypto - slight delays on this to - private closed beta is due very shortly and the new site will be up for people to apply very soon. The game will be getting a name change Soccer Manager <XXXXXXXXXXXX> ProjectX has been given a name and we'll be revealing that shortly. We have movement and basic combat implemented in the backend (GSP) and in a sort of test format in the front end which is all working. We are really looking forward to releasing the details to the game - it's going to blow everything else out of the water.. - XAYA is much more flexible that we have let on and the potential for decentralised applications that are orders of magnitude more complex than smart contracts on other platforms is massive. Stay Tuned
  18. 5 points
    Every crowd is different, but we'd like to know how the XAYA community spends on games. Vote for how much you spend, and tell us what you like to spend it on!
  19. 5 points
    Treat Fighter is a collectible game where you gather resources (Candy), Cook up Recipes to create little Treat Fighters and compete with other players. Set in the post-apocalyptic fantasy world of Canedoom, players take on the personas of mighty wizard Overlords who can collect Candies and Recipes by sending their Treats off on Expeditions, or to the Treat Fighter Tournaments to compete in battle against other Overlords' Treats. Generally speaking, Expeditions return more Candies and Tournaments return more Recipes. There are lots of rare Candies and Recipes in the Canedoom, and we will be releasing new batches (and removing old ones) every few months. Make sure collect them all! And of course Overlords can also Buy and Sell Treats on the Exchange. For the sake of clarity, we should explain that there is no interactive combat in Treat Fighter. Treats each have their own set of battle Moves and each Move has one of five Move types. Combat is decided via a rock paper scissors mechanic, based on Move Types. On the tech side, Treat Fighter’s unique design allows it to run 100% on the blockchain, entirely without servers, no matter how many players are playing the game. No servers means no downtime and uninterrupted gaming for players all over the world. Everything in Treat Fighter is built on and verified by the blockchain. Players have 100% ownership of their game accounts and assets with everything being tracked and verified via always-on, fraud-proof blockchain technologies.
  20. 5 points
  21. 5 points
    We'll do a post on favourite games as well! So, was your fav RPGs?
  22. 5 points
    About a week ago I made a post on this forum regarding calculating some basic mining stats and fellow Xaya fan casp0or offered to help me out in doing a front end for it. It is still a work in progress but we think it is ready for some public feedback. I heard for some reason our domain name is delayed so you can visit the site here for now. (2018/08/03: please use https://www.xaya-gaming.net/, note the "www" must be included at this point) At this point it provides basic info about the blockchain like block height, number of registered names, etc. It also shows a block by block chart of the difficulty for both NeoScrypt and SHA-256d algos and daily data on a number of stats like average hashrate, block size, etc. Beyond that there is also a mining calculator so you can estimate how many coins you could expect to mine by adding your miner to the network. Please share any criticisms and suggestions you have so we can improve on it. Of course, also let us know what, if anything, you find most useful about it. See attached for a screenshot: EDIT: Here is the current domain: https://www.xaya-gaming.net/ 2018/08/03: Please note the "www" must be included at this point, ie http://xaya-gaming.net/ will not be fully functional.
  23. 4 points
    Hi everyone! Just a quick update on the status of Treat Fighter. We're still working through the backlog of bugs from the beta competition. Hopefully we will have another build out soon. At that point, we will consider doing another beta competition to make sure there are no more sync bugs before the real release. Thanks for your patience! Mike
  24. 4 points
    This is just a quick update on where we are at starting 2019: Basic Initial Documentation for building on XAYA. This is currently slightly behind schedule by about a month. Ryan is currently rewriting the initial documentation for building games on top of https://github.com/xaya/libxayagame, which is made up from general technical info both for game dev on blockchain and game dev using the xaya library, and - getting-started tutorials for the C++ developers (using Daniels mover example), C# developers (using C# wrapper around libxayagame and C# port of Daniels mover example), and additionally, C# Unity example which is essentially both front-end and back-end for the example mover game. Repo is currently private. He has also provided an example of the Mover basic game example and code. It is just a crude example and is meant to be ripped apart. Totally decentralised. screenshot for the Unity Demo: We are hoping to have this documentation up in a week or 2. GAMES: As we have always tried to hammer down - XAYA is really designed for "REAL" proper games, not for simple asset storage kittie clones. From our experience and what we believe - there isn't a lot of purpose for using blockchain for gaming unless the game is totally decentralised and uses the blockchain as it should - because if you have to trust a 3rd party server you may as well not be using blockchain at all. Of course it does help with being able to trade items / assets. Soccer Manager Crypto. We have been working very closely with Soccer Manager to integrate their match engine into a XAYA GSP which is now complete. There is still some way to go before a full world is running but we are hoping to have some form of closed beta before the end of January and you'll be able to apply for the closed beta soon (maybe in a couple of weeks). This has been also delayed for around a month. The Soccer Manager team have just released their single player version SM19 that has been in the top 5 Sport games on Google Play for a while with over 40k downloads a day. Building on from their success we expect SMC to be one of the best and most complex blockchain games created. The GSP (Game State Processor) will be completely opensource - although is currently being developed in a private repo. Project X (dummy name). We have started development on our in house Game. Fully decentralised... we are keeping this one under wraps for a bit longer but we should have more public released details in the coming weeks. We have been planning and designing this for a couple of Months and we were hoping to release information then. The game is being developed on Unreal Engine. Without giving too much information away - the best way to describe it would be a Mixture between these games: CIV (Civilisation) EVE Online Dune 2 Huntercoin Here is very early screenshots with some test assets - as with SMC - This game will be totally opensource - (except the frontend - at least initially). Treatfighter. Tricky Fast Studios are now working on fixing some hopefully final bugs for their implementation of their Treat Fighter Game onto XAYA. Tricky Fast have created a great example of what is possible with Blockchain Gaming. It's completely autonomous and decentralised and they did most of this with almost no help from us, no documentation and without the libraries we have now released. Although this means there have been more issues with game state forks than if they used what we have now, it has provided a great learning experience for ourselves and Tricky fast. It's probable they will be running another beta competition in the coming weeks before it's released fully. Other Stuff. As we do everything in house - we are working on graphics for project x, web design, stories / lore, game design, support, testing, planning and all the administrative tasks that come with it. We are very passionate and enthusiastic about the project which means we'll always be here to make this a success - and as XAYA IS an opensource project we definitely welcome the help the community is putting into the project and we are always open to suggestions and ideas from you all. Apologies if sometimes there is sometimes a lack of updates on where we are at - but rest assured we are going full blast Happy New Year to you all and lets make this the good one
  25. 4 points
    Another update: We are still working on "real" blockchain games at the moment, and they are coming..... Soccer Manager Crypto > Soccer Manager Elite We are still working with Soccer Manager to get out the beta. So unfortunately you still need to wait. The game design has changed massively and it's going to be really exciting. It's also being rebranded - and the new name for the game is: Soccer Manager Elite. A bit of unreleased information - The Game will only allow up to 300 Managers of the teams... BUT... the game is still playable by 10000s+. We are hoping to get some information out how this works as soon as we are able. For now - patience is required There will be no other game like this. ProjectX > Taurion We've been working full blast on our in house full on MMO and more information can be found out about it here Please check it out. We are really excited about it (about playing it..) - So much information hasn't yet been released in that post but it's going to be amazing. Treatfighter Tricky Fast are keeping everyone updated whilst working on UI fixes and are hoping for a release of the first blockchain game on XAYA. You can keep up to date on the Treat Fighter forum section. XayaID XID We've finished the first implementation of XayaID. You can read the readme here > https://github.com/xaya/xid In a nutshell - his allows for the creation of secure IDs on XAYA to login to websites, games, chat systems and more. We have already implemented this into ejabard opensource XMPP server. https://www.ejabberd.im/ This will allow for secure real-time chat (and other things like trading and more..) in and out of games using your XayaID. It will also allow for encrypted end to end chat using Xaya's blockchain for security and human readable names along with the scalability of XMPP. You will know that the person you are talking to IS that player and with encryption, your plotting and plannings won't be eaves dropped.. Group, faction, global chats.. ejabberd is used by large players in the gaming space, such as CCP for their chat system in Eve Online. Documentation We've updated the XAYA Docs / Tutorials - > https://github.com/xaya/xaya_tutorials/wiki Keep an eye on this thread for more updates.
  26. 4 points
    Hi Everyone: The planned Hardfork is coming up - block 440k ~3.5 Weeks. (from today - 27/11/18) For windows users, you can download the Electron wallet v1.1 https://github.com/xaya/xaya_electron/releases/ For Mac/Linux/Windows users who want to use the QT/XAYAd https://github.com/xaya/xaya/releases Update ASAP Hello Everyone. as already planned - there will be a hard-fork coming soon that will: The nonce values of main block headers no longer need to be zero (this allows/fixes the issue for mining pools with statum). The block intervals are changed and made algorithm-dependent: Neoscrypt targets 40s and SHA-256d two minutes after the fork (for an average that is still 30s per block). The block rewards are increased to 10 CHI on testnet and mainnet after the fork. For testnet, that is the (arbitrary) value we will use. For mainnet, the value will be changed when the actual fork height becomes known, so that we can calculate the correct value. Testnet has now been forked - so anyone interested in setting up a pool for Neoscrypt can test on there if needed. Once we set the mainnet values we will update this post. Unless you want to test you don't need to do anything at this stage. https://github.com/xaya/xaya/commit/f31f6a378e185256ea13cc929910d30c83916b8f
  27. 4 points
    New Update! @DarkClaw has provided me with some new data 👍 You can now use Xaya-Gaming.net, to view the current and future block reward. In addition to this, we also provide the coin distribution tables from @snailbrain below the block reward. Quick-Link --> http://www.xaya-gaming.net/#blockreward (now working on the pool I try to finish the block header script now, to start mining)
  28. 4 points
  29. 4 points
  30. 4 points
    RolePlay (Might and Magic 7, Fallout 2, Planescape)
  31. 4 points
    Great job, this is huge.
  32. 3 points
    Casp0or has been too busy to fix the richlist on xaya-gaming.net, so there is a new site devoted to it: http://xayadata.com/ It is very simple right now but will eventually have the distribution plot, and more.
  33. 3 points
    New documentation and tutorials are available in our XAYA tutorial wiki. The new material covers many different facets of the XAYA platform. Developers who are new to blockchain technology can get up to speed quickly with a short primer. Developers who are already familiar with blockchain technology can get up to speed on XAYA quickly with several short primers on various topics. Full source code tutorials are also available, including a Hello World example app and a Unity version of the Mover game included with libxayagame. You can find it all here: https://github.com/xaya/xaya_tutorials/wiki/ WHY XAYA? Simply put, XAYA massively empowers your game; it doesn't limit it. Even more, XAYA expands what is possible. Fully decentralised games don't need servers. That alone makes XAYA an incredible platform. But there's soooo much more goodness. Find out about some more benefits in our Medium blog here. Then get started creating your own games!
  34. 3 points
  35. 3 points
    I see it as a long term investment too but this project has had a large reward for bounties and bounty hunters like to dump quickly to get paid (not sure why really, holding is probably more profitable in the long run). Besides that, the orderbook is paper thin. You could marketbuy it up with just a few grand and cause a +50% spike in the price. I also noticed liquid won't let you set out of range bids, so I can't for example set sell orders for 1 BTC, only within current trading range, thought that would be worth mentioning. But yeah as DarkClaw says, the price is a bit illusive right now as there's not enough liquidity for it to really mean anything. I guess some advice for any future investments you make in crypto is to DCA, I already learned this lesson the hard way on another coin. When there's a relatively large bounty its best to not pour all the money in directly at ICO but to wait for an exchange listing and buy the bounty dump so to speak. Concerning adoption, the project has a mainnet released and already has a rather large game(SM) signed up and I think a few more under NDA, so if there was a ranking for ''shit done'' XAYA would probably rank itself in the top 5%. Also, it would not be the smartest thing to start a large marketing campaign just to please investors as its a huge money drain. Most coins don't really take of untill months after their ICO. Take HOLO for example which is quickly climbing right now on CMC, it took from around may to just about january this year for it to start pumping, that's a good 6-7 months or something? Bull market was a little different because there was a good amount of buyers willing to FOMO into something. Things are a tad slower now. It's best to just wait for Soccer Manager and take it from there. General sentiment in the market is that people want to see some real stuff, some real adoption, some real utility and that's still lacking with a lot of projects. People want to speculate on something that has some tangible results. But prepare to be waiting for what seems like an eternity, I know we all want to see some juicy price action.
  36. 3 points
    IMPORTANT Do not forget to Backup your wallets. Lost coins, passwords cannot be reimbursed in anyway (even if it's our fault) XAYA is Opensource software and you are free to check and contribute to the project as you wish. XAYA Electron Wallet installer (recommended) - (Windows) When you install you will get a publisher not verified warning - this will be rectified in a following update.. Windows Installer : https://github.com/xaya/xaya_electron/releases Source : https://github.com/xaya/xaya_electron/ XAYA QT / Daemon / CLI : If you prefer the good old QT you know what you are doing (but lacks some features), then use this. You should maybe use the qt if you wish to hold onto your coins for a while as the electron wallet matures. Windows and Mac Binaries : https://github.com/xaya/xaya/releases Source : https://github.com/xaya/xaya/ Build instructions are identical to Bitcoin Core - more information is in the readme. XAYA Spec Docs : https://github.com/xaya/Specs
  37. 3 points
    I was pretty surprised to see xaya show up in the tradingview news feed when I was checking BTC. No info that people here didn't already know about though. Link went here*: https://sludgefeed.com/xaya-teases-new-blockchain-game-built-on-unreal-engine/ * FYI: NoScript throws a XSS warning for that site:
  38. 3 points
    The following video walks through how you can create your own CHI address to receive CHI. Click here to view it on YouTube. Enjoy!
  39. 3 points
    Since Xaya is not just a blockchain project but a platform for blockchain games, we are not only working on the core blockchain infrastructure but also additional layers that make it easy to develop fully decentralised games. The first step in this direction is the game-specific ZeroMQ interface we designed, whose main parts are already implemented and tested in the Xaya Core daemon. Using this interface directly, however, still requires messing around with potentially unreliable ZMQ notifications and handling of blockchain-specifics like reorgs. Thus, we are also building libxayagame: A library that interfaces to the core daemon through the ZMQ interface and handles all the blockchain-specific processing. This makes it super easy to develop fully decentralised games on the Xaya platform, without any prior blockchain experience or knowledge. All you have to do to implement a game is to provide functions that implement your game rules; namely by computing a new game state from the old state and a set of moves. The library then handles all the rest for you. This is still very much a work in progress with lots of missing pieces before it can be used in production, but it can already be used in development and early testing. So if you are interested in developing a game on Xaya, I strongly encourage you to take a look at libxayagame and the integrated example game "Movers". It can probably save you a lot of messing around with ZeroMQ, blockchain reorgs and other stuff.
  40. 3 points
    Hello Everyone. Firstly - from ALL the team - Thank you for all those that have contributed in the many different ways that you have for the project up until now. It's been a very exhausting journey... sleepless nights, very long hours and filled with stress But we are finally here and we cannot wait to dedicate all of our time onto the project as opposed to running a "coin sale". We have done almost everything in house, we have also gotten this far without any VCs which is an accomplishment in itself compared to all other projects. We will, of course, be looking at expanding our company - Autonomous Worlds Ltd in the near future. - These are the final numbers: Coins Sold etc Coin Distribution We are now distributing coins. Private Sale Coins have been sent (bar 1 or 2 people) Pre-sale Coins are being distributed this week for those that have provided addresses. Huntercoin Snapshot this week or week beginning 29th, for those that had coins on Poloniex, you will need to wait for them to allow withdrawal.. We are in touch with them and it looks like they will honour the original promise to allow Poloniex users to redeem their CHI. Airdrop, Bounties, Growth Engine and the rest will be next week (29th) or the week after. Listing on Liquid - we have been told this week. - We want to get the coins sent out ASAP, more than those that are owed coins, so please note that we are doing this as fast as we can. The process is delicate and not trivial. - Thank you again
  41. 3 points
    1.Download XAYA Electron Wallet and install it. https://xaya.io/downloads/XAYA-Electron-1.0.0.exe Type any Address Label and click INSERT to create a address. 2.Back up wallets The XAYA electron wallet creates 2 wallets (VAULT + GAME), and after you have encrypted your VAULT you should backup both wallets. Copy "C:\Users\<User>\AppData\Roaming\Xaya\wallets" to a safe place, and don't forget your ENCRYPTED PASSWORD. 2.Download ccminer and unpack it. https://github.com/tpruvot/ccminer Click "releases", and download "ccminer-2.3-cuda9.7z" and unpack it. 3.Create "Run-XAYA.cmd" file Open "README.txt", delete all the text, paste text below and save it as "Run-XAYA.cmd" in the same dir. ccminer-x64 -a neoscrypt -o http://127.0.0.1:8396/wallet/game.dat -O __cookie__:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Note: 1. If the name of file ccminer.exe is not ccminer-x64, you need to change it to the other. 2. You need to change "__cookie__:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" to yourself. You can find it in the file "C:\Users\<User>\AppData\Roaming\Xaya\.cookie", open it and copy the text. 4.Click "Run-XAYA.cmd" Have fun...
  42. 3 points
  43. 3 points
  44. 3 points
  45. 3 points
  46. 3 points
  47. 3 points
  48. 3 points
    For users having trouble setting up their wallet, here is a little guide for Windows with the Electron wallet. Screenshots are with german language, sorry for that. Go to https://forum.xaya.io/topic/25-xaya-downloads/ and download the XAYA Electron Wallet. After downloading, start the wallet by double-clicking it. You should get some warning then: Click on “Further information” or whatever it says in your language. There should appear a button, which you click. There will most likely be another warning, where you allow changes made to your computer (e.g. click “yes”). Next step is to accept the license agreement and choose the direction where the wallet should be installed. Afterwards the installation process starts. At the end of that it should look like this: Click on finish, then the wallet will start. Wait for the wallet to be fully synced, this should only take a few moments for now. You can check the progress with the green bar: When both numbers at “Block Progression” are the same, your wallet is fully synced. You will now have to encrypt your wallet by clicking on “Encrypt Wallet” top right. Make sure you choose a safe password and most important backup this password somewhere save (so you will never lose it). After the encryption process has finished, the wallet will shut down automatically. Restart the wallet. You will now have to backup your Vault wallet and Game wallet. Only with those backups and your password you are able to recover your coins in case something bad happens. You can find the backup feature by going to "settings". Just click those two buttons on the right hand and put a name for the file in. You can for example make a folder "walletbackup" and in there a folder called "vault" and a folder called "game" and save the files as wallet.dat in each one (make sure to not mix things up). Store everything in a safe place. When everything is backed up properly, you can now create an address. Click on “unlock wallet” and enter your password. Now go to “receive”, so you can create a CHI address. This starts with entering a label. You can basically put anything in there, it’s just for you to better recognize certain addresses if you have a lot of them. After having put in the label, click “insert”. It should look like this now: Here is a short video from Ryan on how to do it: You can now use this address to receive your bounty or presale CHI by copying it into the bounty or tokensale portal. Please note, that you are not yet able to withdraw your CHI from the tokensale portal. Withdrawal of all your coins is not allowed until the main sale. FAQ Why is there a vault wallet and a game wallet and what is it good for ? There's a very good reason for this. To play games, you need to focus on the game, and not constantly entering a password every 30 seconds. The game/wallet.dat wallet facilitates this. This is where people should keep a small amount of CHI in order to play the games they like. The vault/wallet.dat is meant to keep valuable assets or larger amounts of CHI in that are locked behind a password. So, you have enhanced security there. This is for your own protection. (credit to Ryan) How do I reserve my favourite name, username, handle oder nickname on the Xaya blockchain ? See this video made by Ryan:
  49. 3 points
  50. 3 points
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